About the Dungeon

Dawnbreaker is a large open dungeon that requires some knowledge of the location of the bosses. Tanks must be highly communicative to indicate the next location the party will move to.

⚔️ Know Your Role: Tactical Briefing for Victory

"The difference between a clean run and a wipe is knowing your job before the fight begins."
Step into the dungeon prepared with role-specific insights curated from our top Mythic+ raiders.

  • Slow pulls in the first room — enemies hit harder than expected
  • Use cooldowns on the second boss phase
  • Be sure to position the third boss away from the group
  • Save burst heals for drill AOE phases
  • Dispels are a must on the tank in Robot Dog Fight
  • Be sure to interrupt Footmen
  • Watch your positioning — pulls are tight
  • Arcane Mages: plan orb placements carefully

Speaker Shadowcrown

To start out the dungeon you will need to make your way to the Dawnbreaker airship, at which point it takes off. Shortly after this happens, you’ll be given the ability to ride your flying mounts and move to 2 ships stopping your progress, which after clearing and planting explosives on you’ll find the first boss waiting for you on the Dawnbreaker.

Anub'ikkaj

In this area of the dungeon you’ll need to fly around the city and defeat 3 mini bosses before engaging Anub’ikkaj, as leaving them alive gives the stacking Empowered Might buff to the boss. Each mini boss previews one of Anub’ikkaj’s abilities to make you familiar with them before engaging the boss. Also beware of the boss himself as he patrols through the city and can easily be pulled by accident if you aren’t paying attention.

Rasha’nan

Once Anub’ikkaj is killed, you’ll need to fly your way back to the deck of the Dawnbreaker, where you’ll find a single mini boss that you must defeat in order to spawn the final boss.